Cobertos

Chemistory Level and Net Code

chemistory level

Chemistory over the past couple weeks got a few new features, the biggest being an actual level and client/server networking code (or at least the start of it).

netcode-1

There's a separate build for client (Browser) and server (NodeJS), both of which run THREE.js and Oimo.js, though the server doesn't actually render anything. It took a switch to Gulp from Grunt, a pull request to WWOBJLoader2, and heavy use of ifdef-loader but it all actually talks to each other. Next steps are to add boilerplate for RPCs and member syncing and test out a little bit of multiplayer.

I really hope this goes quickly! I want to get back to game play and UI so I can start play-sharing it with my friends.

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A Simpler Blender Development Environment

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