Chemistory over the past couple weeks got a few new features, the biggest being an actual level and client/server networking code (or at least the start of it).
There's a separate build for client (Browser) and server (NodeJS), both of which run THREE.js and Oimo.js, though the server doesn't actually render anything. It took a switch to Gulp from Grunt, a pull request to WWOBJLoader2, and heavy use of ifdef-loader but it all actually talks to each other. Next steps are to add boilerplate for RPCs and member syncing and test out a little bit of multiplayer.
I really hope this goes quickly! I want to get back to game play and UI so I can start play-sharing it with my friends.
I keep seeing GitHub issues of people just like me trying to figure out what WebAssembly (Wasm) and previouslyasm.…
A Simpler Blender Development Environment
After accidentally running Blender from a native console, I realized a much easier way to setup Blender for iterating…