LTU Forge Global Games Jam

Participated in my first games jam a couple weeks ago, the LTU Forge Global Games Jam. Super fun, a little stressful at times, but it was so exciting to be able to do it in such a welcoming environment. Coming out of it, I feel inspired and more experienced for having done it. I really want to do another; a feeling similarly expressed by my friends.

Carl Escape is a narritive/dialog based game, so naturally that was the first system we worked on.

Multiple dialog bubbles with focus on the currently talking character was the implementation we went with after a few iterations. Blukat worked on the data structure that backed this one.
While the final game had only two characters, it allowed for dynamic names, backgrounds, and choices in the dialog tree.

As the art and storyline came in from JD, JabberJaws, and BearAxe, Blukat and I plugged in the assets into the API, everyone coming together when things needed final tweaks. Half way through, the dialog front end was mostly complete so I switched over to working on the minigames.

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