My current company, HelloWorld, hosted a small games jam after hours. Over the course of 5 days, James (another dev at HW) and I put together two small concepts utilizing a networking engine one of my other coworkers wrote
The original concept for my game was platformer where the player must escape a pool of rising lava and race her friends to some sort of goal. The first step was intergrating the networking engine with THREE.js and physics to get 3D aesthetics and correct movement. The actual gameplay is quite shaky due to integration problems and time limitations.
Once the boilerplate was as complete as it could be, I spent a bit of time throwing together a test level and playtested it with James.
For some added spice, I tried my hand at adding an animated model for the player. THREE.js and Sketchfab made this easier than I expected though I had to use the converted GLTF format SketchFab provides (THREE.js's
THREE.FBXLloader doesn't support animations and has other corner case issues).
Given the time constraints this is as far as I got but I say for an 8 hour game jam that's not too bad.
4 of the total 8 hours went into this integration
Player 2 can be seen stuck on the right side of the screen (mostly due to networking desync)
Say hi to Meelo the cat
Super exciting and I'm looking forward to the next time I get to participate in a games jam. I've been keeping my eye on the The Forge to see if Lawrence Tech will host in 2019 where maybe a few people from HelloWorld can participate.